Well it has been a long time since I have posted. Honestly forgot I had a blog at all. Now lets see what has happened?
OpenLife was a bomb, none of there promises were met. Having our payments recognised were a hassle, and upon our leaving though told how to redeem our credits for USD they failed to follow through. The failure OpenLife was not a total loss as it helped us gain a friendship with Effie Emmons of Effie's Designs, who makes great Gothic and Castle furniture.
Now we have been back in SecondLife for some time working on things. My partner and I have now been partnered well over 2 years. This is practically a lifetime is seems in SecondLife but all is good. My partner Noxluna is working towards her own furniture line in Second Life. The Moody Dragon has be rebuilt from the ground up. It's bigger and better, and we are working on taking it to the next level. We are working on a web presence for The Moody Dragon as well and if it works out will likely have one for her furniture line when it finally launches.
We have also been watching another grid called InWorldz for the last 8 months, it is showing all the signs of being very promising. Everything they claim works does in fact work as they claim. What issues we have had were fixed in short order within 24hours. By and large our experiences have been very positive with InWorlds and so not long ago made the tentitive move to set down roots in their starter community, an idea borrowed from SecondLife and improved by the founders of InWorlds. If all things continue going well, we may just scale back our holdings in SecondLife and establish a larger presence in InWorldz. I may post some snapshots of our InWorldz home a later time.
I guess that is all for now. Will end with a couple of quick snapshots I have taken of the new Moody Dragon.
A blog about living and experiencing in 3D Virtual Worlds.
Wednesday, January 13, 2010
Thursday, November 13, 2008
Saddle Up! Pioneering to other grids. New frontiers await.
New title, new grid, new experiences.
With the recent announcement of a 64% tier hike in there light use Sim product from Linden Lab the company that owns and runs Second Life, many residents have started looking to "Frontier Grids". Mostly looked at as developing Second Life clone, where granted these grids are currently based from open source code released by Linden Lab, some of these frontiers are looking to build on the technology pioneered by Linden Lab with eyes toward creating something better.
My partner and I along with a friend from SL also started looking at these frontier alternatives, we finally settled on OpenLife Grid, I am sure as it grows into its own it will get a new name, started a year ago by 3DX. This is a small development company started in Australia and now based out of Taiwan but with the recent boom, nearly 12,000 estimated new user in the few weeks since the Linden Lab announcement, it is growing. We had many reason for settling with OLG over others, it is still very much a beta, bugs are common though this is true for OpenLifes parrent grid Second Life.
Going in we were very impressed with the developement crew, the founder is often in world or on the website chat channel and rarely seems to sleep. Neither he or the viewer developer are shy about answering questions about the grid and even giving technical answers to the questions. We were also impressed with how quickly they responded to the population explosion and the strains it put on their fledgling grid as it saw 1000 to 3000 new registers a day, though at one point logins were near imposible in week 1 of the population explosion and have become progressively better since then. The land is cheap to and allows 4 times the prims (A prim being the basic building blocks of these grids that can be manipulated and linked to create objects.), $22o USD to set up a private cluster with 1 region to Second Lifes cost of $1000 USD for there equivilent, and $75 USD to maintain with Second Life charging 4 times that amount, making it more attractive to invest in virtual property. And a vision of a future that is not just becoming a clone of its parrent grid, but implimenting new and different technologies to make it work, this work is already started and ingrained in the developement teams thinking. On top of that the other users are very open and personable.
There are draw backs though, during the flood delivery of land orders were taking 5 to 6 times longers to complete and deliver, still on par with Second Life, however initial promises of quicker deliveries left some of us a little fustrated. The implimentation of the LSL scripting engine is only 75% complete, permissions (The method by whice inworld objects distributation and modification can be controlled.) are still being worked on. And till the developers are certain that users Intelectual Property is safe as it can be, they are holding back the implementation of inworld currency and economy. Permissions and an economy are what drive a large bulk of smaller scale content creation. It does not however seem to hurt building of environments and structures as much, the bulk of these creators build these themselves.
In the end the move from Second Life to OpenLife feels much like moving from a large developed expensive metropolis where everything is close at hand to a small boom town where everyone knows everyone and are very welcoming, cost of living is cheap, but one would have to be prepared to work a little harder get those comforts that were at your fingertips. Personally like RL I really enjoy the small town feel more than the urban metropolis feeling of everyone for themselves. Sadly to many seem to judge OpenLife by what it is, not by what it aims to be. Time will tell if 3DX can pull it off, but they seem very promising.
With the recent announcement of a 64% tier hike in there light use Sim product from Linden Lab the company that owns and runs Second Life, many residents have started looking to "Frontier Grids". Mostly looked at as developing Second Life clone, where granted these grids are currently based from open source code released by Linden Lab, some of these frontiers are looking to build on the technology pioneered by Linden Lab with eyes toward creating something better.
My partner and I along with a friend from SL also started looking at these frontier alternatives, we finally settled on OpenLife Grid, I am sure as it grows into its own it will get a new name, started a year ago by 3DX. This is a small development company started in Australia and now based out of Taiwan but with the recent boom, nearly 12,000 estimated new user in the few weeks since the Linden Lab announcement, it is growing. We had many reason for settling with OLG over others, it is still very much a beta, bugs are common though this is true for OpenLifes parrent grid Second Life.
Going in we were very impressed with the developement crew, the founder is often in world or on the website chat channel and rarely seems to sleep. Neither he or the viewer developer are shy about answering questions about the grid and even giving technical answers to the questions. We were also impressed with how quickly they responded to the population explosion and the strains it put on their fledgling grid as it saw 1000 to 3000 new registers a day, though at one point logins were near imposible in week 1 of the population explosion and have become progressively better since then. The land is cheap to and allows 4 times the prims (A prim being the basic building blocks of these grids that can be manipulated and linked to create objects.), $22o USD to set up a private cluster with 1 region to Second Lifes cost of $1000 USD for there equivilent, and $75 USD to maintain with Second Life charging 4 times that amount, making it more attractive to invest in virtual property. And a vision of a future that is not just becoming a clone of its parrent grid, but implimenting new and different technologies to make it work, this work is already started and ingrained in the developement teams thinking. On top of that the other users are very open and personable.
There are draw backs though, during the flood delivery of land orders were taking 5 to 6 times longers to complete and deliver, still on par with Second Life, however initial promises of quicker deliveries left some of us a little fustrated. The implimentation of the LSL scripting engine is only 75% complete, permissions (The method by whice inworld objects distributation and modification can be controlled.) are still being worked on. And till the developers are certain that users Intelectual Property is safe as it can be, they are holding back the implementation of inworld currency and economy. Permissions and an economy are what drive a large bulk of smaller scale content creation. It does not however seem to hurt building of environments and structures as much, the bulk of these creators build these themselves.
In the end the move from Second Life to OpenLife feels much like moving from a large developed expensive metropolis where everything is close at hand to a small boom town where everyone knows everyone and are very welcoming, cost of living is cheap, but one would have to be prepared to work a little harder get those comforts that were at your fingertips. Personally like RL I really enjoy the small town feel more than the urban metropolis feeling of everyone for themselves. Sadly to many seem to judge OpenLife by what it is, not by what it aims to be. Time will tell if 3DX can pull it off, but they seem very promising.
Saturday, August 2, 2008
I turn a year older! And recieve a surprise party in SL.

Sunday, July 6, 2008
Noxluna grows a year older, celebrates with those in her SLife.

Monday, April 28, 2008
A happy Rez-day!


Most if the first wave left about 3:30 or 4:00 and the second about 5:30 or close to 5:00, Jerzy and Goldie were nice enough to stay and keep us company between them. With the second wave Cydni another one of Noxluna's first SL friends, Nawlins one of my best SL friends that has helped me though some rough times and Sepiroth her man for lacking of a better description, Serenity, Isetine and Quin all who we met at Palisade as well.
We all had a great time, talking dancing, enjoying each others company and bringing groups of friends together. I missed having Ness, Nairda and Rayne there, among other friends, but heard from Ness today. She apologized for missing it do to Real Life work obligations which of course should come first. Though I would like to thank all those friends that did attend if they read this, It was one of my best times in SL, and I thank you all! It was a great Rez-Day and an example of how Second Life can bring people from all over the world together in a 3D Environment without competition.
Monday, April 14, 2008
A journeys beginning.
Many people do not seem to understand Second Life, what it is, what one can do there, and what really goes on. Some people do not understand because of lack of knowledge, other because what knowledge they have gained is from sensationalized reports by press that fall into the first category and stumble across the "Underground" that most of us simply can not condone. I will be honest, SL (Second Life) is really not something you can fully explain, it really needs to be experienced, though not taken to seriously. I started into the world intrigued by the very notion of a 3D virtual environment created by its users called "Residents", where a resident is in certain terms only limited by their imagination.
I was not terribly outgoing when I first joined SL, I was still grieving the loss of a woman I cared very deeply for, and I was easily described as dark, dour and broody, and rightfully so. I began meeting people making acquaintances who would later as I grew and began to heal would become friends. I came to SL as a representation of myself, and so the darkness I felt was mirrored in my avatar, and remained for quite some time even as the avatar was refined and lost its cartoony appearance. Eventually I was introduced to a place called The Pier, though my dark appearance seemed out of place, I made several good friend there even if my dark, broody quiet nature scared them a little at first. I began to feel comfortable sharing elements of my "First Life" with and my loss, they were kind and caring and my best friends in SL to this day. With their guidance and support I was able to start to heal, or at least lay the foundation. It was also there that I found my calling as a SL DJ and found my heart and soul in Vocal Goth music, with this start was able to expand to a larger world.
I would not have thought I would do anything that would put myself as the center of attention, I was always the type to be off in my own corner at parties, but I did so at first more as tackling a technical problem, something I enjoy. DJing lead me to something else I had never intended coming to Second Life. I met Noxluna at a time where I was still dark, dour and broody, but I had began to loosen up. Since November 2007 we have been together, she has been the greatest influence in my healing, she taught me to love myself again, and partnered almost 4 months later in February 2008, though think and thin, and all the challenges in between we have been at each others side ever since. Our feeling are true though we can not bring our relationship across the virtual boundaries as others have, and we express them daily.
Second Life is not a mere game to everyone, nor is it a mere fantasy land for all. For some its a place of business, for others it is a place where they find love, some come together outside of Second Life, others can not cross that boundary for any number of reasons. There are live singers that perform regularly that have the most amazing voices, clubs in all themes and with all genres of music. It's not an orgy pit, though cyber sex does occur in its proper places, there is so much more to it. Yes there are some activities that consentingly occur that I do not agree with, and there are those elements who would try to use SL in an illegal manner as sometime published in sensationalized articles, but the bad is so much out weighed by the good.
I was not terribly outgoing when I first joined SL, I was still grieving the loss of a woman I cared very deeply for, and I was easily described as dark, dour and broody, and rightfully so. I began meeting people making acquaintances who would later as I grew and began to heal would become friends. I came to SL as a representation of myself, and so the darkness I felt was mirrored in my avatar, and remained for quite some time even as the avatar was refined and lost its cartoony appearance. Eventually I was introduced to a place called The Pier, though my dark appearance seemed out of place, I made several good friend there even if my dark, broody quiet nature scared them a little at first. I began to feel comfortable sharing elements of my "First Life" with and my loss, they were kind and caring and my best friends in SL to this day. With their guidance and support I was able to start to heal, or at least lay the foundation. It was also there that I found my calling as a SL DJ and found my heart and soul in Vocal Goth music, with this start was able to expand to a larger world.
I would not have thought I would do anything that would put myself as the center of attention, I was always the type to be off in my own corner at parties, but I did so at first more as tackling a technical problem, something I enjoy. DJing lead me to something else I had never intended coming to Second Life. I met Noxluna at a time where I was still dark, dour and broody, but I had began to loosen up. Since November 2007 we have been together, she has been the greatest influence in my healing, she taught me to love myself again, and partnered almost 4 months later in February 2008, though think and thin, and all the challenges in between we have been at each others side ever since. Our feeling are true though we can not bring our relationship across the virtual boundaries as others have, and we express them daily.
Second Life is not a mere game to everyone, nor is it a mere fantasy land for all. For some its a place of business, for others it is a place where they find love, some come together outside of Second Life, others can not cross that boundary for any number of reasons. There are live singers that perform regularly that have the most amazing voices, clubs in all themes and with all genres of music. It's not an orgy pit, though cyber sex does occur in its proper places, there is so much more to it. Yes there are some activities that consentingly occur that I do not agree with, and there are those elements who would try to use SL in an illegal manner as sometime published in sensationalized articles, but the bad is so much out weighed by the good.
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